The last turret, a massive dorsal contraption, can fire anywhere in around the aircraft. The lower ventral gunner is almost useless, and easily taken out, and the frontal gunner is only useful if your current enemy is directly in front and below you. The defensive armament is somewhat lackluster however, with only 3 defensive positions, and of the 3 only one is somewhat viable for the defence of the aircraft. Its bomb load isn't bad for rank 1, with its maximum bomb load being either a single 2,000 lbs bomb (which is enough to destroy a base in one strike in RB as of update 1.95) or eight 250 lbs bombs, which is more than enough to take out a base with two bombs left to spare at matches in the 1.0-2.0 range. 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)Īs the first non-naval bomber available to the Americans, this plane is faster than its predecessors in the tech tree, the PBY flying boats.1 x 7.62 mm Browning machine gun, dorsal turret (500 rpg). 1 x 7.62 mm Browning machine gun, chin turret (500 rpg).It is recommended to level bomb at high altitude, as its poor manoeuvrability means you will have a hard time bombing moving ground targets at low altitude without a relatively straight bombing run. With a maximum bomb load of 2,000 lbs, it is a decent medium bomber, although its gunners' fields of fire are somewhat poor, the only viable one being the dorsal turret gunner which suffers from the large blind spot the rudder creates directly behind the aircraft. This is the first multi-engine land-based bomber available in the American Bomber tech tree. It was introduced in Update 1.59 "Flaming Arrows". With a battle rating of 1.3 (AB/RB) and 1.7 (SB).
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